AddGardenPlantPest
Usage: #AddGardenPlantPest <WholeGarden> <species> <Aphids> <value> <value> <remove>WholeGarden: Affect whole garden or one slot (Bool)species: species (String)Aphids: pest or disease species name, or just enter random (String)value: (0.0 - 1.0] (Numeric)value: (0.0 - 1.0] (String)remove: removes pest species (String)
Announce
Sends the announcement message to all currently connected players.
Usage: #Announce <Message>Message: Announcement message (String)
Ban
Kicks the specified player from the game and prevents him or her from connecting to this server until unbanned.
Usage: #Ban <SteamID64>SteamID64: Steam ID of player to ban (String)
CancelVote
Cancels active voting.
Usage: #CancelVote
ChangeCurrencyBalance
Adds specified currency amount to self or the specified player.
Usage: #ChangeCurrencyBalance <Currency Type> <Amount> <Player>Currency Type: (String)Amount: (Numeric)Player: Player whose balance to change (String)
ChangeCurrencyBalanceToAll
Adds the specified currency amount to all players in the database.
Usage: #ChangeCurrencyBalanceToAll <Currency Type> <Amount>Currency Type: Currency to change (String)Amount: (Numeric)
ChangeCurrencyBalanceToAllOnline
Adds the specified currency amount to all online players.
Usage: #ChangeCurrencyBalanceToAllOnline <Currency Type> <Amount>Currency Type: Currency to change (String)Amount: (Numeric)
ChangeFamePoints
Changes fame points of the specified player for the specified value.
Usage: #ChangeFamePoints <Amount> <arg>Amount: (Numeric)
ClearFakeName
Clears a fake name on the server.
Usage: #ClearFakeName
CookRecipe
Usage: #CookRecipe <arg> <arg>
DestroyAllBaseBuildingElementsForFlag
Destroys all base building elements for squad with the provided id.
Usage: #DestroyAllBaseBuildingElementsForFlag <Flag ID> <Please>Flag ID: Flag for which to destroy all base building elements (String)Please: Please (String)
DestroyAllBaseBuildingElementsForPlayer
Destroys all base building elements for player with the provided id.
Usage: #DestroyAllBaseBuildingElementsForPlayer <Player ID> <Please>Player ID: Player for which to destroy all base building elements (String)Please: Please (String)
DestroyAllBaseBuildingElementsForSquad
Destroys all base building elements for squad with the provided id.
Usage: #DestroyAllBaseBuildingElementsForSquad <Squad ID> <Please>Squad ID: Squad for which to destroy all base building elements (String)Please: Please (String)
DestroyAllBaseBuildingWithinRadius
Destroys all base building elements within a given radius around given location or player if none given.
Usage: #DestroyAllBaseBuildingWithinRadius <Radius [m]> <Location>Radius [m]: Radius in meters (Numeric)Location: Location or transform around which to destroy base building elements (TransformOrLocation)
DestroyAllFlagsForPlayer
Destroys all flags owned by the player
Usage: #DestroyAllFlagsForPlayer <Player>Player: Player whose flags to destroy (String)
DestroyAllItemsWithinRadius
Destroys all items within a given radius around given location or player if none given.
Usage: #DestroyAllItemsWithinRadius <Item> <Radius [m]> <Location>Item: Type of item to destroyRadius [m]: Radius in meters (Numeric)Location: Location or transform around which to destroy items (TransformOrLocation)
DestroyAllRazorsWithinRadius
Destroys all razors within a given radius around given location or player if none given.
Usage: #DestroyAllRazorsWithinRadius <Radius [m]> <Location>Radius [m]: Radius in meters (Numeric)Location: Location or transform around which to destroy razors (TransformOrLocation)
DestroyAllVehicles
Destroys all vehicles.
Usage: #DestroyAllVehicles <Please> <PrimaryAssetId>Please: Pretty please? (String)PrimaryAssetId: PrimaryAssetId of the vehicle (String)
DestroyArmedNPCsWithinRadius
Destroys all armedNPCs within a given radius around given location or player if none given.
Usage: #DestroyArmedNPCsWithinRadius <Radius> <Location>Radius: Radius in meters (Numeric)Location: Location or transform around which to destroy armed NPCs. (TransformOrLocation)
DestroyCorpsesWithinRadius
Destroys all corpses within a given radius around given location or player if none given.
Usage: #DestroyCorpsesWithinRadius <Radius [m]> <arg> <Location>Radius [m]: Radius in meters (Numeric)Location: Location or transform around which to destroy corpses (TransformOrLocation)
DestroyEncountersAtPlayerLocation
Destroys all encounters at invoking player's location.
Usage: #DestroyEncountersAtPlayerLocation
DestroyFlag
Destroys flag having the specified ID.
Usage: #DestroyFlag <Flag>Flag: Flag ID to destroy (Numeric)
DestroyVehicle
Destroys vehicle having the specified alias or ID.
Usage: #DestroyVehicle <Vehicle>Vehicle: Vehicle to destroy (String)
DestroyZombiesWithinRadius
Destroys all zombies within a given radius around given location or player if none given.
Usage: #DestroyZombiesWithinRadius <Radius> <Location>Radius: Radius in meters (Numeric)Location: Location or transform around which to destroy zombies (TransformOrLocation)
DrawSentryHealthBar
Enables or disables zmbie location visualization
Usage: #DrawSentryHealthBar <arg>
DumpAllSquadsInfoList
Makes a list of all squads and its members on your clipboard.
Usage: #DumpAllSquadsInfoList
EnableAdminViolations
Usage: #EnableAdminViolations <Enable>Enable: Should Admin violations be logged or not (Bool)
EnableHuntingClueDebugArrow
Enables/disables debug arrow visibility.
Usage: #EnableHuntingClueDebugArrow <IsVisible>IsVisible: Enables/disables debug arrow visibility. (Bool)
EndTournamentMode
Cancels tournament mode.
Usage: #EndTournamentMode
EnhancedPhotoMode
Usage: #EnhancedPhotoMode
EquipParachute
Equips a parachute.
Usage: #EquipParachute
ExportQuests
Exports default quest configuration
Usage: #ExportQuests
FindSquadMember
Find squad member by id and display its squad info. If second argument is 'true', this will copy the result to the clipboard.
Usage: #FindSquadMember <Player or SteamID64> <arg>Player or SteamID64: Steam ID of wanted player (String)
ForceAnimalEncounter
Spawns an animal encounter at player's location.
Usage: #ForceAnimalEncounter
ForceBBEncounterOnNearbyOwnedBase
Chooses a random BB encounter and forces it to occur on a nearby owned base as soon as possible, provided there isn't an active encounter already present.
Usage: #ForceBBEncounterOnNearbyOwnedBase <Player>Player: Player (String)
ForceDropshipEncounter
Spawns a dropship encounter at player's location.
Usage: #ForceDropshipEncounter
GardenPlantRandomPlants
Usage: #GardenPlantRandomPlants
GetMeshInfo
Copies mesh info used for custom quests into clipboard of a mesh being looked at
Usage: #GetMeshInfo
GetSteamID
Gets the Steam ID of player with selected player name.
Usage: #GetSteamID <Player>Player: (String)
GetSteamIDByRank
Gets Steam ID of player with selected rank on the Events rankings.
Usage: #GetSteamIDByRank <Rank>Rank: Player rank (Numeric)
GrantElevatedStatus
Usage: #GrantElevatedStatus <SteamID64>SteamID64: Steam ID of player (String)
Kick
Kicks the specified player from the game.
Usage: #Kick <Player>Player: (String)
ListActiveAbandonedBunkers
Usage: #ListActiveAbandonedBunkers
ListActiveHunts
Lists all active hunts and their info.
Usage: #ListActiveHunts <ShouldCopy>ShouldCopy: Whether the list should be copied to the clipboard. (Bool)
ListActiveSecretBunkers
Usage: #ListActiveSecretBunkers
ListAnimals
Prints the optionally filtered list of all animals available for spawning via the SpawnAnimal command.
Usage: #ListAnimals <Filter>Filter: (String)
ListFlags
Prints the list of all placed flags with their owners and locations. First argument is the page number to list. If second argument is 'true', this will copy the results to the clip…
Usage: #ListFlags <Page Number> <arg>Page Number: (Numeric)
ListItems
Prints the optionally filtered list of all items available for spawning via the SpawnItem command.
Usage: #ListItems <Filter>Filter: (String)
ListPlayers
Prints the list of all players currently connected to this server. Argument 'true' will copy the result to the clipboard.
Usage: #ListPlayers <arg>
ListSilencedPlayers
Lists all currently silenced players. Argument 'true' will copy the result to the clipboard.
Usage: #ListSilencedPlayers <Should Copy>Should Copy: Should copy to clipboard (Bool)
ListSpawnedAnimals
Prints the list of all currently spawned animals. Argument 'true' will copy the result to the clipboard.
Usage: #ListSpawnedAnimals <arg>
ListSpawnedArmedNPCs
Prints the list of all currently spawned armed NPCs. Argument 'true' will copy the result to the clipboard.
Usage: #ListSpawnedArmedNPCs <arg>
ListSpawnedVehicles
Prints the list of all currently spawned vehicles. Argument 'true' will copy the result to the clipboard.
Usage: #ListSpawnedVehicles <Should Copy> <Category> <Category> <Category> <Category> <Category>Should Copy: Should copy to clipboard (Bool)Category: (String)Category: (String)Category: (String)Category: (String)Category: (String)
ListSquadMembers
Prints the list of all squad members. Argument is squad name or squad id. If second argument is 'true', this will copy the result to the clipboard.
Usage: #ListSquadMembers <Squad> <arg>Squad: From which squad to list players (String)
ListSquads
Prints the list of squads. First argument is the page to list. If second argument is 'true', this will copy the result to the clipboard.
Usage: #ListSquads <Page Number> <arg>Page Number: (Numeric)
ListVehicles
Prints the optionally filtered list of all vehicles available for spawning via the SpawnVehicle command.
Usage: #ListVehicles <Filter>Filter: (String)
ListZombies
Prints the optionally filtered list of all zombies available for spawning via the SpawnZombie command.
Usage: #ListZombies <Filter>Filter: (String)
Location
Prints the location of the specified player or your location if the player is omitted. Copies the result to the clipboard if desired.
Usage: #Location <Player> <arg>Player: Whose location to show (String)
MapTeleport
Next click on the map will teleport the user to the clicked location
Usage: #MapTeleport
NightBrightness
Sets night brightness level.
Usage: #NightBrightness <Amount [0-1]>Amount [0-1]: Amount to set between 0 and 1 (Numeric)
PlayerInfo
Lists information about the player
Usage: #PlayerInfo <arg> <Show skills>Show skills: Show skill info (Bool)
RandomizePriceDeltas
Randomizes price deltas.
Usage: #RandomizePriceDeltas
ReloadCustomMapConfig
Forces reload of custom map border settings from config.
Usage: #ReloadCustomMapConfig
RenameVehicle
Renames vehicle having the specified alias or ID.
Usage: #RenameVehicle <Vehicle> <Name>Vehicle: Which vehicle to rename (String)Name: New Name (String)
ResetEconomy
Resets trader funds and amount of stocked items. Recommended to use RandomizePriceDeltas before using this command.
Usage: #ResetEconomy
ResetPlayerBalances
Resets all balances (cash, gold and fame) for a player.
Usage: #ResetPlayerBalances <Player ID> <Please>Player ID: Player for which to reset all balances (cash, gold and fame) (String)Please: Please (String)
ResetSquadInfo
Resets squad name and information. Argument is squad name or ID.
Usage: #ResetSquadInfo <Squad>Squad: (String)
RevokeElevatedStatus
Usage: #RevokeElevatedStatus <SteamID64>SteamID64: Steam ID of player (String)
ScheduleCargoDrop
Schedules a cargo drop near a prisoner.
Usage: #ScheduleCargoDrop <Player>Player: Player whose location to use (String)
ScheduleWorldEvent
Schedules a world event of the specified type at the specified location.
Usage: #ScheduleWorldEvent <World Event> <X> <Y> <Z>World Event: World event to schedule (String)X: X coordinate (Numeric)Y: Y coordinate (Numeric)Z: Z coordinate (Numeric)
SetBodyType
Usage: #SetBodyType
SetCurrencyBalance
Sets specified currency amount to self or the specified player.
Usage: #SetCurrencyBalance <Currency Type> <Amount> <Player>Currency Type: Which currency balance to set (String)Amount: (Numeric)Player: Which player to set for (String)
SetCurrencyBalanceToAll
Sets the specified currency amount to all players in the database.
Usage: #SetCurrencyBalanceToAll <Currency Type> <Amount>Currency Type: Which currency balance to set (String)Amount: (Numeric)
SetCurrencyBalanceToAllOnline
Sets the specified currency amount to all online players.
Usage: #SetCurrencyBalanceToAllOnline <Currency Type> <Amount>Currency Type: Which currency balance to set (String)Amount: (Numeric)
SetFakeName
Sets a fake name on the server.
Usage: #SetFakeName <Fake Name>Fake Name: Fake name to set (String)
SetFamePoints
Sets fame points of the specified player to the specified value.
Usage: #SetFamePoints <Amount> <arg>Amount: (Numeric)
SetFamePointsToAll
Sets fame points of all online and offline players to the specified value.
Usage: #SetFamePointsToAll <Amount>Amount: (Numeric)
SetFamePointsToAllOnline
Sets fame points of all online players to the specified value.
Usage: #SetFamePointsToAllOnline <Amount>Amount: (Numeric)
SetGardenNutrientsHigh
Usage: #SetGardenNutrientsHigh
SetGardenPlantGrowthStage
Usage: #SetGardenPlantGrowthStage <WholeGarden> <Stage> <Growth>WholeGarden: Affect whole garden or one slot (Bool)Stage: Plant growth stage (String)Growth: Plant stage progress [0.0 - 1.0) (Numeric)
SetGardenPlantingTime
Usage: #SetGardenPlantingTime <Enabled> <Duration>Enabled: Enabled (Bool)Duration: Duration (Numeric)
SetHealthToItemInHands
Sets health to current item in hands.
Usage: #SetHealthToItemInHands <Health [0-1]>Health [0-1]: Health between 0 and 1.0 (Numeric)
SetShouldPrintExamineSpawnerPresets
Enables or disables printing of examine spawner presets
Usage: #SetShouldPrintExamineSpawnerPresets <Value>Value: (Bool)
SetTime
Sets time of day to the specified value.
Usage: #SetTime <Time>Time: Time of day [0-24] (Numeric)
SetWeather
Sets weather to the specified value.
Usage: #SetWeather <Weather>Weather: Weather to set to (0-1) (Numeric)
ShowFlagInfo
Shows flag owners on map.
Usage: #ShowFlagInfo <arg>
ShowFlagLocations
Shows all flag locations on map.
Usage: #ShowFlagLocations <arg>
ShowNameplates
Shows all other player nameplates.
Usage: #ShowNameplates <arg>
ShowOtherPlayerInfo
Enables display of other players’ information (Name, Location etc.).
Usage: #ShowOtherPlayerInfo <arg>
ShowOtherPlayerLocations
Enables or disables displaying of other player locations on the map.
Usage: #ShowOtherPlayerLocations <arg>
ShowRespawnTimers
Shows respawn times for given respawn option.
Usage: #ShowRespawnTimers <RespawnOption>RespawnOption: Which respawn option to show the times for (String)
ShowVehicleInfo
Shows info for all vehicles on the map.
Usage: #ShowVehicleInfo <arg>
ShowVehicleLocations
Shows all vehicle locations on map.
Usage: #ShowVehicleLocations <arg>
Silence
Prevents the silenced player from sending messages to other players.
Usage: #Silence <Player> <Duration [hours]> <Channel>Player: Player to silence (String)Duration [hours]: Duration (hours), 0 or no argument = Indefinitely (Numeric)Channel: Channel in which to silence (String)
SpawnAnimal
Spawns a specified amount of the given animal type (Default count value is 1).
Usage: #SpawnAnimal <Animal> <Count> <Animal Property> <Property Value>Animal: Animal to spawn (String)Count: Number of animals to spawn (Numeric)Animal Property: (String)Property Value: (String)
SpawnArmedNPC
Spawns a specified amount of the given armed NPC type (Default count value is 1).
Usage: #SpawnArmedNPC <Armed NPC> <Count> <Property> <Property value>Armed NPC: Which armed NPC to spawn (String)Count: Number of armed NPCs to spawn (Numeric)Property: Property of the Armed NPC (String)Property value: (Numeric)
SpawnBrenner
Spawn debug Brenner character.
Usage: #SpawnBrenner
SpawnInventoryFullOf
Spawns an inventory full of N sets of items
Usage: #SpawnInventoryFullOf <Inventory> <SetCount> <Items>Inventory: Inventory to place the items inSetCount: Number of sets to spawn, 0 spawns as many as can fit (Numeric)Items: Items to spawn into the inventory
SpawnItem
Spawns one or more items in front of invoking player.
Usage: #SpawnItem <Item> <Count> <Item Property> <Property Value>Item: Item to spawn (String)Count: Number of items to spawn (Numeric)Item Property: (String)Property Value: (String)
SpawnItem2
Spawns item in front of invoking player. Can use multiple words for finding item suggestions, e.g. #spawnitem2 weapon suppressor ak.
Usage: #SpawnItem2 <Item>Item: Item to spawn (String)
SpawnRandomAnimal
Spawns a specified amount of random animals (default value is 1).
Usage: #SpawnRandomAnimal <Count> <Animal Property> <Value>Count: Number of animals to spawn (Numeric)Animal Property: (String)Value: Property value (Numeric)
SpawnRandomZombie
Spawns a specified amount of random zombie types (default value is 1).
Usage: #SpawnRandomZombie <Count> <Zombie Property> <Property Value>Count: Number of zombies to spawn (Numeric)Zombie Property: (String)Property Value: (Numeric)
SpawnRandomZombie2
Spawns a specified amount of random zombie types (default value is 1). Excludes loot puppet, suicide puppet, hospital puppets and nuclear puppets.
Usage: #SpawnRandomZombie2 <Count> <Zombie Property> <Property Value>Count: Number of zombies to spawn (Numeric)Zombie Property: (String)Property Value: (Numeric)
SpawnRazor
Spawns debug Razor character.
Usage: #SpawnRazor <Location>Location: Override spawn location. (String)
SpawnReflectionSphere
Spawns a reflection sphere for testing ambient reflections.
Usage: #SpawnReflectionSphere
SpawnVehicle
Spawns vehicle in front of invoking player.
Usage: #SpawnVehicle <Vehicle> <Count> <Vehicle Property> <Property value> <Vehicle Property> <Property value>Vehicle: Vehicle to spawn (String)Count: Number of vehicles to spawn (Numeric)Vehicle Property: (String)Property value: (String)Vehicle Property: (String)Property value: (String)
SpawnZombie
Spawns a specified amount of the given zombie type (Default count value is 1).
Usage: #SpawnZombie <Zombie> <Count> <Property> <Property value>Zombie: Which zombie to spawn (String)Count: Number of zombies to spawn (Numeric)Property: Property of the zombie (String)Property value: (Numeric)
SquadInfo
Show squad info for the squad of the provided player
Usage: #SquadInfo <Player ID>Player ID: Player for whos squad info to show (String)
StartTournamentMode
Initiates tournament mode.
Usage: #StartTournamentMode <Center X> <Center Y> <Delay> <Duration>Center X: X coordinate of the center (Numeric)Center Y: Y coordinate of the center (Numeric)Delay: Delay to start (Numeric)Duration: Duration of the tournament mode (Numeric)
Teleport
Teleports the specified player to the specified location. If player is unspecified, teleports you.
Usage: #Teleport <X> <Y> <Z> <Player>X: X coordinate (Numeric)Y: Y coordinate (Numeric)Z: Z coordinate (Numeric)Player: Player to teleport (String)
TeleportTo
Teleports the specified player to another player. If player to teleport is unspecified, teleports you.
Usage: #TeleportTo <Player Target> <Teleportee>Player Target: Player to teleport to (String)Teleportee: Which player to teleport (String)
TeleportTo3pm
Teleports the specified player to a random location. If player is unspecified, teleports you.
Usage: #TeleportTo3pm <Player>Player: Player to teleport (String)
TeleportToMe
Teleports the specified player in front of you.
Usage: #TeleportToMe <Player>Player: Player to teleport (String)
TeleportToVehicle
Teleports the specified player to vehicle having the specified alias or ID. If player is unspecified, teleports you.
Usage: #TeleportToVehicle <Vehicle> <Teleportee>Vehicle: Vehicle to teleport to (String)Teleportee: Which player to teleport (String)
ToggleAmbientSound
Enable or disable ambient sounds in drone mode
Usage: #ToggleAmbientSound
ToggleFog
Enable or disable fog in drone mode
Usage: #ToggleFog
ToggleZombieNavigationLogging
Toggles Zombie Navigation Error/Warning Logging
Usage: #ToggleZombieNavigationLogging
Unban
Lifts the ban on the specified player so he or she can connect to this server again.
Usage: #Unban <Player SteamID64>Player SteamID64: Player Steam ID to unban (String)
Unsilence
Re-enables chat messaging for the specified player.
Usage: #Unsilence <Player> <Channel>Player: Player to unsilence (String)Channel: Channel in which to unsilence (String)
UpgradeBaseBuildingElementsWithinRadius
Upgrade all Base Bulding Elements within radius
Usage: #UpgradeBaseBuildingElementsWithinRadius <Radius>Radius: Radius within the upgrade will happen
VisualizeBulletTrajectories
Enables or disables bullet trajectory visualization.
Usage: #VisualizeBulletTrajectories <arg>
VisualizePath
Draws a path from start to end location. Note that keywords "start" and "end" need to be put in before the locations.
Usage: #VisualizePath <start> <startLocation> <end> <endLocation>start: start (String)startLocation: Transform or vector of the start location (TransformOrLocation)end: end (String)endLocation: Transform or vector of the end location (TransformOrLocation)
VisualizePlayerAiming
Enables or disables player aim visualization.
Usage: #VisualizePlayerAiming <arg>
VisualizeVehicleTrajectory
Usage: #VisualizeVehicleTrajectory <Vehicle> <Sampling Interval>Vehicle: Vehicle to spawn (String)Sampling Interval: (Numeric)
Vote
Triggers a voting system.
Usage: #Vote <Vote Topic>Vote Topic: Topic on which to vote (String)