Comandos de servidor

Comandos de servidor

Comandos de administración y servidor, por nivel de permiso. 138

Admin 125

AddGardenPlantPest

Uso: #AddGardenPlantPest <WholeGarden> <species> <Aphids> <value> <value> <remove>WholeGarden: Affect whole garden or one slot (Bool)species: species (String)Aphids: pest or disease species name, or just enter random (String)value: (0.0 - 1.0] (Numeric)value: (0.0 - 1.0] (String)remove: removes pest species (String)

Announce

Sends the announcement message to all currently connected players.

Uso: #Announce <Message>Message: Announcement message (String)

Ban

Kicks the specified player from the game and prevents him or her from connecting to this server until unbanned.

Uso: #Ban <SteamID64>SteamID64: Steam ID of player to ban (String)

CancelVote

Cancels active voting.

Uso: #CancelVote

ChangeCurrencyBalance

Adds specified currency amount to self or the specified player.

Uso: #ChangeCurrencyBalance <Currency Type> <Amount> <Player>Currency Type: (String)Amount: (Numeric)Player: Player whose balance to change (String)

ChangeCurrencyBalanceToAll

Adds the specified currency amount to all players in the database.

Uso: #ChangeCurrencyBalanceToAll <Currency Type> <Amount>Currency Type: Currency to change (String)Amount: (Numeric)

ChangeCurrencyBalanceToAllOnline

Adds the specified currency amount to all online players.

Uso: #ChangeCurrencyBalanceToAllOnline <Currency Type> <Amount>Currency Type: Currency to change (String)Amount: (Numeric)

ChangeFamePoints

Changes fame points of the specified player for the specified value.

Uso: #ChangeFamePoints <Amount> <arg>Amount: (Numeric)

ClearFakeName

Clears a fake name on the server.

Uso: #ClearFakeName

CookRecipe

Uso: #CookRecipe <arg> <arg>

DestroyAllBaseBuildingElementsForFlag

Destroys all base building elements for squad with the provided id.

Uso: #DestroyAllBaseBuildingElementsForFlag <Flag ID> <Please>Flag ID: Flag for which to destroy all base building elements (String)Please: Please (String)

DestroyAllBaseBuildingElementsForPlayer

Destroys all base building elements for player with the provided id.

Uso: #DestroyAllBaseBuildingElementsForPlayer <Player ID> <Please>Player ID: Player for which to destroy all base building elements (String)Please: Please (String)

DestroyAllBaseBuildingElementsForSquad

Destroys all base building elements for squad with the provided id.

Uso: #DestroyAllBaseBuildingElementsForSquad <Squad ID> <Please>Squad ID: Squad for which to destroy all base building elements (String)Please: Please (String)

DestroyAllBaseBuildingWithinRadius

Destroys all base building elements within a given radius around given location or player if none given.

Uso: #DestroyAllBaseBuildingWithinRadius <Radius [m]> <Location>Radius [m]: Radius in meters (Numeric)Location: Location or transform around which to destroy base building elements (TransformOrLocation)

DestroyAllFlagsForPlayer

Destroys all flags owned by the player

Uso: #DestroyAllFlagsForPlayer <Player>Player: Player whose flags to destroy (String)

DestroyAllItemsWithinRadius

Destroys all items within a given radius around given location or player if none given.

Uso: #DestroyAllItemsWithinRadius <Item> <Radius [m]> <Location>Item: Type of item to destroyRadius [m]: Radius in meters (Numeric)Location: Location or transform around which to destroy items (TransformOrLocation)

DestroyAllRazorsWithinRadius

Destroys all razors within a given radius around given location or player if none given.

Uso: #DestroyAllRazorsWithinRadius <Radius [m]> <Location>Radius [m]: Radius in meters (Numeric)Location: Location or transform around which to destroy razors (TransformOrLocation)

DestroyAllVehicles

Destroys all vehicles.

Uso: #DestroyAllVehicles <Please> <PrimaryAssetId>Please: Pretty please? (String)PrimaryAssetId: PrimaryAssetId of the vehicle (String)

DestroyArmedNPCsWithinRadius

Destroys all armedNPCs within a given radius around given location or player if none given.

Uso: #DestroyArmedNPCsWithinRadius <Radius> <Location>Radius: Radius in meters (Numeric)Location: Location or transform around which to destroy armed NPCs. (TransformOrLocation)

DestroyCorpsesWithinRadius

Destroys all corpses within a given radius around given location or player if none given.

Uso: #DestroyCorpsesWithinRadius <Radius [m]> <arg> <Location>Radius [m]: Radius in meters (Numeric)Location: Location or transform around which to destroy corpses (TransformOrLocation)

DestroyEncountersAtPlayerLocation

Destroys all encounters at invoking player's location.

Uso: #DestroyEncountersAtPlayerLocation

DestroyFlag

Destroys flag having the specified ID.

Uso: #DestroyFlag <Flag>Flag: Flag ID to destroy (Numeric)

DestroyVehicle

Destroys vehicle having the specified alias or ID.

Uso: #DestroyVehicle <Vehicle>Vehicle: Vehicle to destroy (String)

DestroyZombiesWithinRadius

Destroys all zombies within a given radius around given location or player if none given.

Uso: #DestroyZombiesWithinRadius <Radius> <Location>Radius: Radius in meters (Numeric)Location: Location or transform around which to destroy zombies (TransformOrLocation)

DrawSentryHealthBar

Enables or disables zmbie location visualization

Uso: #DrawSentryHealthBar <arg>

DumpAllSquadsInfoList

Makes a list of all squads and its members on your clipboard.

Uso: #DumpAllSquadsInfoList

EnableAdminViolations

Uso: #EnableAdminViolations <Enable>Enable: Should Admin violations be logged or not (Bool)

EnableHuntingClueDebugArrow

Enables/disables debug arrow visibility.

Uso: #EnableHuntingClueDebugArrow <IsVisible>IsVisible: Enables/disables debug arrow visibility. (Bool)

EndTournamentMode

Cancels tournament mode.

Uso: #EndTournamentMode

EnhancedPhotoMode

Uso: #EnhancedPhotoMode

EquipParachute

Equips a parachute.

Uso: #EquipParachute

ExportQuests

Exports default quest configuration

Uso: #ExportQuests

FindSquadMember

Find squad member by id and display its squad info. If second argument is 'true', this will copy the result to the clipboard.

Uso: #FindSquadMember <Player or SteamID64> <arg>Player or SteamID64: Steam ID of wanted player (String)

ForceAnimalEncounter

Spawns an animal encounter at player's location.

Uso: #ForceAnimalEncounter

ForceBBEncounterOnNearbyOwnedBase

Chooses a random BB encounter and forces it to occur on a nearby owned base as soon as possible, provided there isn't an active encounter already present.

Uso: #ForceBBEncounterOnNearbyOwnedBase <Player>Player: Player (String)

ForceDropshipEncounter

Spawns a dropship encounter at player's location.

Uso: #ForceDropshipEncounter

GardenPlantRandomPlants

Uso: #GardenPlantRandomPlants

GetMeshInfo

Copies mesh info used for custom quests into clipboard of a mesh being looked at

Uso: #GetMeshInfo

GetSteamID

Gets the Steam ID of player with selected player name.

Uso: #GetSteamID <Player>Player: (String)

GetSteamIDByRank

Gets Steam ID of player with selected rank on the Events rankings.

Uso: #GetSteamIDByRank <Rank>Rank: Player rank (Numeric)

GrantElevatedStatus

Uso: #GrantElevatedStatus <SteamID64>SteamID64: Steam ID of player (String)

Kick

Kicks the specified player from the game.

Uso: #Kick <Player>Player: (String)

ListActiveAbandonedBunkers

Uso: #ListActiveAbandonedBunkers

ListActiveHunts

Lists all active hunts and their info.

Uso: #ListActiveHunts <ShouldCopy>ShouldCopy: Whether the list should be copied to the clipboard. (Bool)

ListActiveSecretBunkers

Uso: #ListActiveSecretBunkers

ListAnimals

Prints the optionally filtered list of all animals available for spawning via the SpawnAnimal command.

Uso: #ListAnimals <Filter>Filter: (String)

ListFlags

Prints the list of all placed flags with their owners and locations. First argument is the page number to list. If second argument is 'true', this will copy the results to the clip…

Uso: #ListFlags <Page Number> <arg>Page Number: (Numeric)

ListItems

Prints the optionally filtered list of all items available for spawning via the SpawnItem command.

Uso: #ListItems <Filter>Filter: (String)

ListPlayers

Prints the list of all players currently connected to this server. Argument 'true' will copy the result to the clipboard.

Uso: #ListPlayers <arg>

ListSilencedPlayers

Lists all currently silenced players. Argument 'true' will copy the result to the clipboard.

Uso: #ListSilencedPlayers <Should Copy>Should Copy: Should copy to clipboard (Bool)

ListSpawnedAnimals

Prints the list of all currently spawned animals. Argument 'true' will copy the result to the clipboard.

Uso: #ListSpawnedAnimals <arg>

ListSpawnedArmedNPCs

Prints the list of all currently spawned armed NPCs. Argument 'true' will copy the result to the clipboard.

Uso: #ListSpawnedArmedNPCs <arg>

ListSpawnedVehicles

Prints the list of all currently spawned vehicles. Argument 'true' will copy the result to the clipboard.

Uso: #ListSpawnedVehicles <Should Copy> <Category> <Category> <Category> <Category> <Category>Should Copy: Should copy to clipboard (Bool)Category: (String)Category: (String)Category: (String)Category: (String)Category: (String)

ListSquadMembers

Prints the list of all squad members. Argument is squad name or squad id. If second argument is 'true', this will copy the result to the clipboard.

Uso: #ListSquadMembers <Squad> <arg>Squad: From which squad to list players (String)

ListSquads

Prints the list of squads. First argument is the page to list. If second argument is 'true', this will copy the result to the clipboard.

Uso: #ListSquads <Page Number> <arg>Page Number: (Numeric)

ListVehicles

Prints the optionally filtered list of all vehicles available for spawning via the SpawnVehicle command.

Uso: #ListVehicles <Filter>Filter: (String)

ListZombies

Prints the optionally filtered list of all zombies available for spawning via the SpawnZombie command.

Uso: #ListZombies <Filter>Filter: (String)

Location

Prints the location of the specified player or your location if the player is omitted. Copies the result to the clipboard if desired.

Uso: #Location <Player> <arg>Player: Whose location to show (String)

MapTeleport

Next click on the map will teleport the user to the clicked location

Uso: #MapTeleport

NightBrightness

Sets night brightness level.

Uso: #NightBrightness <Amount [0-1]>Amount [0-1]: Amount to set between 0 and 1 (Numeric)

PlayerInfo

Lists information about the player

Uso: #PlayerInfo <arg> <Show skills>Show skills: Show skill info (Bool)

RandomizePriceDeltas

Randomizes price deltas.

Uso: #RandomizePriceDeltas

ReloadCustomMapConfig

Forces reload of custom map border settings from config.

Uso: #ReloadCustomMapConfig

RenameVehicle

Renames vehicle having the specified alias or ID.

Uso: #RenameVehicle <Vehicle> <Name>Vehicle: Which vehicle to rename (String)Name: New Name (String)

ResetEconomy

Resets trader funds and amount of stocked items. Recommended to use RandomizePriceDeltas before using this command.

Uso: #ResetEconomy

ResetPlayerBalances

Resets all balances (cash, gold and fame) for a player.

Uso: #ResetPlayerBalances <Player ID> <Please>Player ID: Player for which to reset all balances (cash, gold and fame) (String)Please: Please (String)

ResetSquadInfo

Resets squad name and information. Argument is squad name or ID.

Uso: #ResetSquadInfo <Squad>Squad: (String)

RevokeElevatedStatus

Uso: #RevokeElevatedStatus <SteamID64>SteamID64: Steam ID of player (String)

ScheduleCargoDrop

Schedules a cargo drop near a prisoner.

Uso: #ScheduleCargoDrop <Player>Player: Player whose location to use (String)

ScheduleWorldEvent

Schedules a world event of the specified type at the specified location.

Uso: #ScheduleWorldEvent <World Event> <X> <Y> <Z>World Event: World event to schedule (String)X: X coordinate (Numeric)Y: Y coordinate (Numeric)Z: Z coordinate (Numeric)

SetBodyType

Uso: #SetBodyType

SetCurrencyBalance

Sets specified currency amount to self or the specified player.

Uso: #SetCurrencyBalance <Currency Type> <Amount> <Player>Currency Type: Which currency balance to set (String)Amount: (Numeric)Player: Which player to set for (String)

SetCurrencyBalanceToAll

Sets the specified currency amount to all players in the database.

Uso: #SetCurrencyBalanceToAll <Currency Type> <Amount>Currency Type: Which currency balance to set (String)Amount: (Numeric)

SetCurrencyBalanceToAllOnline

Sets the specified currency amount to all online players.

Uso: #SetCurrencyBalanceToAllOnline <Currency Type> <Amount>Currency Type: Which currency balance to set (String)Amount: (Numeric)

SetFakeName

Sets a fake name on the server.

Uso: #SetFakeName <Fake Name>Fake Name: Fake name to set (String)

SetFamePoints

Sets fame points of the specified player to the specified value.

Uso: #SetFamePoints <Amount> <arg>Amount: (Numeric)

SetFamePointsToAll

Sets fame points of all online and offline players to the specified value.

Uso: #SetFamePointsToAll <Amount>Amount: (Numeric)

SetFamePointsToAllOnline

Sets fame points of all online players to the specified value.

Uso: #SetFamePointsToAllOnline <Amount>Amount: (Numeric)

SetGardenNutrientsHigh

Uso: #SetGardenNutrientsHigh

SetGardenPlantGrowthStage

Uso: #SetGardenPlantGrowthStage <WholeGarden> <Stage> <Growth>WholeGarden: Affect whole garden or one slot (Bool)Stage: Plant growth stage (String)Growth: Plant stage progress [0.0 - 1.0) (Numeric)

SetGardenPlantingTime

Uso: #SetGardenPlantingTime <Enabled> <Duration>Enabled: Enabled (Bool)Duration: Duration (Numeric)

SetHealthToItemInHands

Sets health to current item in hands.

Uso: #SetHealthToItemInHands <Health [0-1]>Health [0-1]: Health between 0 and 1.0 (Numeric)

SetShouldPrintExamineSpawnerPresets

Enables or disables printing of examine spawner presets

Uso: #SetShouldPrintExamineSpawnerPresets <Value>Value: (Bool)

SetTime

Sets time of day to the specified value.

Uso: #SetTime <Time>Time: Time of day [0-24] (Numeric)

SetWeather

Sets weather to the specified value.

Uso: #SetWeather <Weather>Weather: Weather to set to (0-1) (Numeric)

ShowFlagInfo

Shows flag owners on map.

Uso: #ShowFlagInfo <arg>

ShowFlagLocations

Shows all flag locations on map.

Uso: #ShowFlagLocations <arg>

ShowNameplates

Shows all other player nameplates.

Uso: #ShowNameplates <arg>

ShowOtherPlayerInfo

Enables display of other players’ information (Name, Location etc.).

Uso: #ShowOtherPlayerInfo <arg>

ShowOtherPlayerLocations

Enables or disables displaying of other player locations on the map.

Uso: #ShowOtherPlayerLocations <arg>

ShowRespawnTimers

Shows respawn times for given respawn option.

Uso: #ShowRespawnTimers <RespawnOption>RespawnOption: Which respawn option to show the times for (String)

ShowVehicleInfo

Shows info for all vehicles on the map.

Uso: #ShowVehicleInfo <arg>

ShowVehicleLocations

Shows all vehicle locations on map.

Uso: #ShowVehicleLocations <arg>

Silence

Prevents the silenced player from sending messages to other players.

Uso: #Silence <Player> <Duration [hours]> <Channel>Player: Player to silence (String)Duration [hours]: Duration (hours), 0 or no argument = Indefinitely (Numeric)Channel: Channel in which to silence (String)

SpawnAnimal

Spawns a specified amount of the given animal type (Default count value is 1).

Uso: #SpawnAnimal <Animal> <Count> <Animal Property> <Property Value>Animal: Animal to spawn (String)Count: Number of animals to spawn (Numeric)Animal Property: (String)Property Value: (String)

SpawnArmedNPC

Spawns a specified amount of the given armed NPC type (Default count value is 1).

Uso: #SpawnArmedNPC <Armed NPC> <Count> <Property> <Property value>Armed NPC: Which armed NPC to spawn (String)Count: Number of armed NPCs to spawn (Numeric)Property: Property of the Armed NPC (String)Property value: (Numeric)

SpawnBrenner

Spawn debug Brenner character.

Uso: #SpawnBrenner

SpawnInventoryFullOf

Spawns an inventory full of N sets of items

Uso: #SpawnInventoryFullOf <Inventory> <SetCount> <Items>Inventory: Inventory to place the items inSetCount: Number of sets to spawn, 0 spawns as many as can fit (Numeric)Items: Items to spawn into the inventory

SpawnItem

Spawns one or more items in front of invoking player.

Uso: #SpawnItem <Item> <Count> <Item Property> <Property Value>Item: Item to spawn (String)Count: Number of items to spawn (Numeric)Item Property: (String)Property Value: (String)

SpawnItem2

Spawns item in front of invoking player. Can use multiple words for finding item suggestions, e.g. #spawnitem2 weapon suppressor ak.

Uso: #SpawnItem2 <Item>Item: Item to spawn (String)

SpawnRandomAnimal

Spawns a specified amount of random animals (default value is 1).

Uso: #SpawnRandomAnimal <Count> <Animal Property> <Value>Count: Number of animals to spawn (Numeric)Animal Property: (String)Value: Property value (Numeric)

SpawnRandomZombie

Spawns a specified amount of random zombie types (default value is 1).

Uso: #SpawnRandomZombie <Count> <Zombie Property> <Property Value>Count: Number of zombies to spawn (Numeric)Zombie Property: (String)Property Value: (Numeric)

SpawnRandomZombie2

Spawns a specified amount of random zombie types (default value is 1). Excludes loot puppet, suicide puppet, hospital puppets and nuclear puppets.

Uso: #SpawnRandomZombie2 <Count> <Zombie Property> <Property Value>Count: Number of zombies to spawn (Numeric)Zombie Property: (String)Property Value: (Numeric)

SpawnRazor

Spawns debug Razor character.

Uso: #SpawnRazor <Location>Location: Override spawn location. (String)

SpawnReflectionSphere

Spawns a reflection sphere for testing ambient reflections.

Uso: #SpawnReflectionSphere

SpawnVehicle

Spawns vehicle in front of invoking player.

Uso: #SpawnVehicle <Vehicle> <Count> <Vehicle Property> <Property value> <Vehicle Property> <Property value>Vehicle: Vehicle to spawn (String)Count: Number of vehicles to spawn (Numeric)Vehicle Property: (String)Property value: (String)Vehicle Property: (String)Property value: (String)

SpawnZombie

Spawns a specified amount of the given zombie type (Default count value is 1).

Uso: #SpawnZombie <Zombie> <Count> <Property> <Property value>Zombie: Which zombie to spawn (String)Count: Number of zombies to spawn (Numeric)Property: Property of the zombie (String)Property value: (Numeric)

SquadInfo

Show squad info for the squad of the provided player

Uso: #SquadInfo <Player ID>Player ID: Player for whos squad info to show (String)

StartTournamentMode

Initiates tournament mode.

Uso: #StartTournamentMode <Center X> <Center Y> <Delay> <Duration>Center X: X coordinate of the center (Numeric)Center Y: Y coordinate of the center (Numeric)Delay: Delay to start (Numeric)Duration: Duration of the tournament mode (Numeric)

Teleport

Teleports the specified player to the specified location. If player is unspecified, teleports you.

Uso: #Teleport <X> <Y> <Z> <Player>X: X coordinate (Numeric)Y: Y coordinate (Numeric)Z: Z coordinate (Numeric)Player: Player to teleport (String)

TeleportTo

Teleports the specified player to another player. If player to teleport is unspecified, teleports you.

Uso: #TeleportTo <Player Target> <Teleportee>Player Target: Player to teleport to (String)Teleportee: Which player to teleport (String)

TeleportTo3pm

Teleports the specified player to a random location. If player is unspecified, teleports you.

Uso: #TeleportTo3pm <Player>Player: Player to teleport (String)

TeleportToMe

Teleports the specified player in front of you.

Uso: #TeleportToMe <Player>Player: Player to teleport (String)

TeleportToVehicle

Teleports the specified player to vehicle having the specified alias or ID. If player is unspecified, teleports you.

Uso: #TeleportToVehicle <Vehicle> <Teleportee>Vehicle: Vehicle to teleport to (String)Teleportee: Which player to teleport (String)

ToggleAmbientSound

Enable or disable ambient sounds in drone mode

Uso: #ToggleAmbientSound

ToggleFog

Enable or disable fog in drone mode

Uso: #ToggleFog

ToggleZombieNavigationLogging

Toggles Zombie Navigation Error/Warning Logging

Uso: #ToggleZombieNavigationLogging

Unban

Lifts the ban on the specified player so he or she can connect to this server again.

Uso: #Unban <Player SteamID64>Player SteamID64: Player Steam ID to unban (String)

Unsilence

Re-enables chat messaging for the specified player.

Uso: #Unsilence <Player> <Channel>Player: Player to unsilence (String)Channel: Channel in which to unsilence (String)

UpgradeBaseBuildingElementsWithinRadius

Upgrade all Base Bulding Elements within radius

Uso: #UpgradeBaseBuildingElementsWithinRadius <Radius>Radius: Radius within the upgrade will happen

VisualizeBulletTrajectories

Enables or disables bullet trajectory visualization.

Uso: #VisualizeBulletTrajectories <arg>

VisualizePath

Draws a path from start to end location. Note that keywords "start" and "end" need to be put in before the locations.

Uso: #VisualizePath <start> <startLocation> <end> <endLocation>start: start (String)startLocation: Transform or vector of the start location (TransformOrLocation)end: end (String)endLocation: Transform or vector of the end location (TransformOrLocation)

VisualizePlayerAiming

Enables or disables player aim visualization.

Uso: #VisualizePlayerAiming <arg>

VisualizeVehicleTrajectory

Uso: #VisualizeVehicleTrajectory <Vehicle> <Sampling Interval>Vehicle: Vehicle to spawn (String)Sampling Interval: (Numeric)

Vote

Triggers a voting system.

Uso: #Vote <Vote Topic>Vote Topic: Topic on which to vote (String)

Normal 8

CheckServerTime

Prints the server's local time.

Uso: #CheckServerTime

EnableGameplayMetadataLogging

Uso: #EnableGameplayMetadataLogging <Enable Or Not>Enable Or Not: 1 or 0 (Numeric)

ListFeatureFlags

Lists the current state of all feature flags

Uso: #ListFeatureFlags

ListMutedPlayers

Lists all currently muted players.

Uso: #ListMutedPlayers

Mute

Hides messages from the muted player.

Uso: #Mute <Player>Player: Player to mute (String)

PrintGlobalRaidProtectionRaidTimes

Prints the global raid protection raid times as configured on the server.

Uso: #PrintGlobalRaidProtectionRaidTimes

SetFeatureFlag

Uso: #SetFeatureFlag <Name> <Value>Name: Feature Flag Name (String)Value: Feature Flag Value (Bool)

Unmute

Re-enables chat messaging for the specified player.

Uso: #Unmute <Player>Player: Player to unmute (String)

Elevado 3

SetGender

Set the gender of prisoner

Uso: #SetGender <gender>gender: male|female (String)

SetSuperJump

Enables or disables super jump.

Uso: #SetSuperJump <arg>

ToggleFamePointDebugVisualization

Toggles accurate debug visualization of Fame Points.

Uso: #ToggleFamePointDebugVisualization <arg>

Super Admin 2

SetGodMode

Enables or disables god mode.

Uso: #SetGodMode <arg>

ShutdownServer

Shuts down the server

Uso: #ShutdownServer